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King's Bounty II Lighting

As part of King's Bounty II, I was responsible for designing and implementing lighting in game environments. Together with our level art team, we tried to convey the history of Nostria so player could be immersed in the world of King's Bounty as much as possible.

Also I worked in collaboration with VFX, technical artist to create and optimize lighting for cutscenes, and locations that match visual and technical requirements for PC, Xbox, PS4 and Nintendo Switch

Kings Bounty 2 website
https://kingsbounty2.com/en/